![]() ![]() ![]() This seems a bit cheesy and unfair to me, being able to revive someone and them retaining all their buffs. I have found that I'm able to take advantage of this in some sense and I've been able to buff dead allies before bringing them back to life. Being able to attack graves as well as graves remaining stunned and retaining status affects after death seems quite jarring to me. Maybe it comes up at a later point, or maybe not. ![]() I've also found that certain key gates are easily skippable by using the environment to bump yourself up off the ground and dash-in. There's a lot of points during the game where it's somewhat easy to finagle your way out of bounds. I understand for a small indie studio this can be tough to achieve, and I have great sympathies toward that. As it is said many times in development, the last 5% of a game's polish can take 90% of the effort. A world in 2.I'm having a lot of fun with the game! It's very clearly lacking a lot of polish, and I can note some of the issues I encountered here, but I have a lot of sympathy for not being able to reach that level of polish.Badge system: Craft materials earned by winning combat encounters into badges, which can be equipped for various effects and stat boosts.Combat encounters: Unlock figments of your past personality, such as Regret, Benevolence, and Jealousy and use them as party members in turn-based battles.Colourful characters: Meet a lovable cast of spooks along the way, each with their own story to unravel.The town of Outbound is, quite literally, a ghost town – a home to troubled spooks with unresolved earthly issues, condemning them to an eternity haunting their old *ahem* haunts.īattle the past, gain new abilities, solve puzzles, and uncover the mysteries of Outbound to help its unliving residents find peace, freeing them from the shackles of their ghostly limbo. The Outbound Ghost is an adventure RPG about helping ghosts ascend to the afterlife. ![]()
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